Monday, July 21, 2014

Championing Your Story plus Transformers Review

Today's post is over at the IWSG. It's offering tips to help you be your best champion for your stories. I'd love to see you over there.

A quick Transformer's Review:
Yep, I dragged myself out into the cold Aussie winter and checked out Transformers 4. It's a true giggle-fest and all for the wrong reasons.

Sounds and music: awesome

Acting: Hmmm

Dialogue: So bad that I laughed in places I wasn't supposed to laugh.

Special effects: the destruction of anything and everything was impressive. Big thumbs up. However there were some dodgy green screen effects that could've used some attention.

Character development: none

Plot: holier than a holy thing on a holy day.

Final word: Switch off your brain and go see it. Despite its massive flaws, I had a good time. Probably because I expected little except things-go-boom and that's exactly what I got.

Seen any good (or bad) movies recently? Don't forget to pop on over to the IWSG.

Wednesday, July 2, 2014

Dealing with Inevitable Setbacks #IWSG

Big news: I worked out how to open and close a door. Pretty awesome, huh? Okay, so I'm not talking about a regular door. I'm talking about a door on a skyship hovering above the clouds many years from now. Sound slightly more awesome now?

As some of you know, I've been working on a Mystery Project. I can now tell you I'm diving head first into the indie games industry. It's both exciting and challenging all at once. As I've mentioned in a previous post, the learning curve is massive, even though I have a background in 3D animation.

I had hoped to show you some polished screenshots by now, but I hit a monstrous setback. Testing revealed I needed to change my processes. That meant tossing most of what I'd done so far, setting aside everything I'd learned and focusing on a whole new way of achieving my goals—like opening doors. Sigh.

When faced with setbacks like this, it's easy to wallow and whine, to think it's all too hard. The same goes for when we're faced with massive rewrites to fix our manuscripts. Or when we're faced with the possibility that we can't go any further with that particular story and it's time to put it in a drawer to clear the way for a new story.

I'm a firm believer that no writing is wasted writing. No art is wasted art. No learning is wasted learning. While initially I did feel like I'd gone backwards with my indie games project, I soon realised I'd only go backwards if I gave up.

What setbacks have you had to face lately? How have you overcome them?

This post was written for the Insecure Writer's Support Group where we share our encouragement or insecurities on the first Wednesday of the month.

To join the group or find out more, click here.

Picture: One of my unfinished corridors. No texture on anything except the door so far. But the door does open. Woot!